3 Fun Examples Of Technology-Based Assessement
These examples of technology-based assessment have engaging features that allow students to practice skills in and out of classroom.
These examples of technology-based assessment have engaging features that allow students to practice skills in and out of classroom.
Reading comprehension is a matter of decoding, reading speed, and thinking about the text, all of which can improve with tiered practice.
How we experience sensory data has an effect on how we understand that information and visual learning is a part of that.
What Are The Best Flipped Classroom Tools For Teachers And Students? by TeachThought Staff The flipped classroom has continued to enjoy momentum years after its introduction, speaking to its flexible nature, and to the need for a real change in thinking in how we think of time and space in education. Technology has been, more…
This article will look how a PDF editor can improve your work as a teacher, and will also describe some methods to make it happen.
The Padagogy Wheel brings together in one chart several different domains of thinking with education apps for learning.
The Collaborative Learning Tools I Use To Motivate Students by Derek von Waldner As many educators know, students often come into a classroom ranging below or above a certain grade level. Even the most experienced of teachers find this disparity challenging. Self-paced and differentiated learning can help strike a balance among student grade levels, but…
Explain Everything is whiteboard/screen-casting flipped class companion, allowing teachers & students to access content asynchronously.
Here are simple tools for teachers to create and publish apps for engaging students and inspiring them to learn necessary skills.
The presentation from seyfert6 offers ways to get your Edmodo class started, from planning committee meetings to gathering PBL resources.
Compared to physical texts, digital resources and online tools provide a broader array of information about words and word meanings.
There is a disconnect between what students learn while playing games and the academic standards most teachers are interested in promoting.
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