5 Technologies That Will Be In Your Classroom Sooner Than You Think
5 Technologies That Could Be In Your Classroom Sooner Than You Think 1. Electroencephalography What is it? The ability to control technology with your mind Big Idea: Immediate and uninterrupted connection between user and technology Potential education uses: Hands-free participation in learning simulations, disabled students interacting freely with content, control of video games, web browsing,…
5 Technologies That Could Be In Your Classroom Sooner Than You Think
1. Electroencephalography
What is it? The ability to control technology with your mind
Big Idea: Immediate and uninterrupted connection between user and technology
Potential education uses: Hands-free participation in learning simulations, disabled students interacting freely with content, control of video games, web browsing, etc.
2. Carbon Nanotubes
What is it? One-atom thick rolls or sheets of carbon
Big Idea: Stronger, more complex technology construction, including wearable electronics
Potential education uses: Students wearing mobile learning technology to access data, peers, and resources while working real-time “in the field”
3. Phonebloks
What is it? Breaking a smartphone down into pieces, or “bloks,” that can be upgraded and replaced (in lieu of the whole phone being replaced)
Big Idea: Reduces waste, decentralizes technology design and construction, increases rate of technological innovation
Potential education uses: More affordable and/or more “adjustable” hardware technology; possible improved equity long-term?
4. Steam Controller
What is it? A new gaming controller from video game and hardware developer Valve
Big Idea: May seem like “just another controller,” but this new design combines traditional handheld gaming controller with the touch-interface of smartphones and tablets, significantly increasing a player’s ability for nuanced interaction with the screen
Potential education uses: Complex control of web content, apps, video games, and learning simulations
5. Papertab
What is it? Digital paper
Big Idea: To merge digital convenience and access with physical paper interaction
Potential education uses: “Blended research,” where students can easily read, create, and merge physical and digital resources
Read more in the infographic below.Infographic attribution flickr user topcomputersciencedegrees.com