Why People Play Video Games
Gamers often throw around “escapism” when talking about their hobby, but this is a hollow explanation for what motivates us to play games.
Gamers often throw around “escapism” when talking about their hobby, but this is a hollow explanation for what motivates us to play games.
It’s not merely the closed-mindedness of fixed belief that can hold students back: it’s also the convenience of habit, the laziness of stereotyped thinking.
In a growth mindset, there are larger factors than the outcome. Progress and growth are acknowledged as valuable in the learning process.
So you’ve been told to play outside, and you’re not sure what to do. There’s no electricity, no Wi-Fi, and the sun’s glaring on your iPad.
Maslow’s Hierarchy of Needs is a theoretical framework comprising a tiered model of human needs often depicted as a pyramid.
Learning produces long-term and often invisible results–few of which are illuminated with the most common learning outcomes and artifacts.
A KWL chart is a graphic organizers that students use before, during, and after learning to activate prior knowledge and reflect on learning.
Replacing mindsets of fear and judgment with inquiry and compassion when potential is limited can have exponential effects on learning.
Athletes will rarely think, “I simply cannot make this shot.” Students–for whatever reason–are more likely to say, “I’m not good at tests.”
Social learning theory is a behavioral theory that posits that new behaviors can be learned by observing and imitating others.
The kinetics of circling, drawing arrows, and taking notes in margins while reading help can improve long-term memory retention.
Social-Emotional Learning promotes well-being while using the benefits of that well-being to promote academic and personal growth.
End of content
End of content