How To Capture Ideas Visually With The iPad
The process of visually capturing ideas with the iPad isn’t terribly complex. If you can think of concept-mapping, you’re halfway there.
The process of visually capturing ideas with the iPad isn’t terribly complex. If you can think of concept-mapping, you’re halfway there.
The premise behind games is that they allow players to experience simulations that can elicit the responses in the brain as actually doing the activity.
iPads are easy to use, provide access to tens of thousands of apps, and feature an interface familiar to many students.
Students studying on mobile devices are three times more likely to track their own progress, according to this infographic.
A solution for some schools has been BYOD: Bring Your Own Device to the classroom for teaching and learning.
When we ask students to write using tools they love, we couch writing in a safe context. Instead of dreading writing, students find it fun.
The concept of cognitive transference, or memory uploading to digital networks, might not be science-fiction.
From Portal 2 and Sim City to Animal Crossing and Red Dead Redemption, these games are compelling primary learning resources.
End of content
End of content